Document Type
Article
Publication Date
1-1978
Abstract
Pior investigation indicates that instructional gaming can be an effective tool for enhancing both motivation and achievement in the learning of mathematics. This study explores the extent to which the effectiveness of instructional gaming in facilitating the learning of specific mathematical ideas can be increased by incorporating devices that channel learners’ attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored.
Recommended Citation
Allen, Layman E. "What Counts Is How the Game Is Scored: One Way to Increase Achievement in Learning Mathematics." G. Jackson et al., co-authors. Simulation & Gaming 9, no. 4 (1978): 371-92.